Official Game Rules

1. Official Game Rules

J Square Studio SRL, commercially named VEX (hereafter referred to as ‘VEX’, ‘VEX Solution’, ‘J Square Studio’) welcomes you to VEX-Esports.com.
These Official Game Rules govern the rules for contest related play of certain VEX games that are used for VEX Esports prizes contest (hereafter referred to as “Contest(s)”) managed or operated by VEX or any of its affiliated or related companies (including, but not limited to any VEX Distributor, any VEX platform owner) (collectively, “Organizer” or “We”).

In order to participate as a player and/or member of a team (“Team”) in any contest we organize you are required to read, understand and approve the Official Game Rules, the Wedstrijdregels and the Gebruiksvoorwaarden and all applicable laws and regulations. We may terminate your right, Contests eligibility, prizes eligibility and licence to access the VEX Services, VEX Sites and/or your VEX Account if you violate or breach the Official Game Rules, the Wedstrijdregels or the Terms of Use, or if there is an illegal, fraudulent or improper use of your VEX Account.

If you have any questions about the rules, please contact us at

2. VEX ADVENTURE GAMES

During a game, you’ll be awarded points depending on what you do. Below, you can find out how those points are awarded for each VEX Adventure game.

2.1. MISSION Z, RUSH Z & DARK Z

    • 100 points for killing a “Melee Zombie
    • 300 points for killing a “Ranged Zombie
    • 400 points for killing a “Tank Zombie
    • 100 bonus points for each headshot (in addition to the points awarded for a kill)
    • 5.000 bonus points for killing the final boss (specific to Mission Z)
    • – 5.000 points for each death
    • up to 20.000 bonus points depending on your accuracy (100% = 20.000 points down to a minimum of no point if 0% accuracy)

2.2. TEMPLE QUEST & TEMPLE PARTY

    • 100 points for each “Gem
    • Air mini-game: you get 10 gems per stone monolyth hit (randomly distributed to each players)
    • Lava mini-game: up to 100 gems will spawn at the end of the mini-game depending on the remaining gems inside the pillar
      • Each ball that touches the pillar will reduce its number of available gems down to a minimum of 10 gems
      • If a “Normal Ball” hits the pillar, it loses 1 gem
      • If a “Speed Ball” hits the pillar, it loses 2 gems
      • If a “Shield Ball” hits the pillar, it loses 3 gems
    • You lose up to 10 “Gems” when you die. Half of those gems will be dropped on the ground and can be picked up again.

Your final score is decided at the end of the game depending on the number of gems you have (1 gem = 100 points)

2.3. LUNARSCAPE: BREAKDOWN

The game is separated into two phases: first the puzzle phase then the boss phase. During the puzzle phase, every player is awarded the same amount of points for these actions:

    • 100 points for activating the lobby hand pod
    • 100 points for crossing through the lobby portal
    • 300 points for activating the elevator hand pod
    • 600 points for pressing all the buttons in the air vent chamber
    • 600 points for activating the keypad in the air vent chamber
    • 1000 points for finishing the other puzzle rooms (4 rooms)
    • 1000 points for crossing the final portal after the boss

During the boss phase, the points are calculated individually for each player. This phase will be longer the faster you’ve been able to finish the puzzle phase.

    • There are 2 types of buttons awarding points: “Normal Button” (blue hand) and “Bonus Button” (yellow star)
    • The combo score reflects the number of buttons pressed consecutively without pressing a “Bad Button” (red cross)
    • Each button pressed will award you points depending on your current combo score:
Combo Score Normal Button Points Bonus Button Points
1 20 100
2 22 102
3 23 103
4 24 104
5-6 25 105
7-8 26 106
9-11 27 107
12-16 28 108
17-22 29 109
23-31 30 110
32-43 31 111
44-61 32 112
62-84 33 113
85-117 34 114
118-163 35 115
164-227 36 116
228-316 37 117
+317 38 118
      • Or by using the following formula: Button type + ( log(current combo score) * 7 )
    • -200 points for each death

The final score for each player will be the sum of the Puzzle Phase points + the Boss Phase points.

3. VEX ARENA GAMES

During a game, you’ll be awarded points depending on how you play. Below, you can find out how those points are awarded for each VEX Arena game.

3.1. CYBERCLASH

In Cyberclash, your final score is normalized depending on the time of your session. This normalized score is called the E-Score and it is calculated following this formula: E-Score = Final Score * 60 * 100 / Duration of a game (in seconds)

3.1.1 Deathmatch & Archery

    • 100 points for killing an opponent
    • 50 bonus points for killing an opponent with a headshot (on top of the kill points)
    • -10 points for dying (can’t fall under 0 points)

3.1.2 Battle Royale

    • 100 points for killing an opponent
    • 50 bonus points for killing an opponent with a headshot (on top of the kill points)
    • -10 points for dying (can’t fall under 0 points)
    • You get bonus points at the end of each round depending on your placement
      Placement Bonus points
      First 1500
      Second 800
      Third 700
      4th 600
      5th 500
      6th 400
      7th 300
      8th 200
      9th 100
      10th 0

3.2. DEATH SQUAD

In Death Squad, your final score is normalized depending on the time of your session, the number of players, or both. This normalized score is called the E-Score and it is calculated following this formula:

  • If normalizing by duration: E-Score = Final Score * 60 * 100 / Duration of a game (in seconds)
  • If normalizing by number of players: E-Score = Final Score * 100 / Number of players
  • If normalizing by duration and number of players: E-Score = Final Score * 60 * 100 / Number of players / Duration (in seconds)

3.2.1 Arcade

In Arcade mode, the game ends when your allotted time is over. You can die as many times as you’d like and the respawn timer will stay at 15 seconds.

    • 100 points for killing a zombie
    • 50 bonus points for killing a zombie with a headshot (on top of the kill points)
    • -10 points for dying (can’t fall under 0 points)

3.2.1 Survival

In Survival mode, the game ends if all the players are dead at the same time, you will be sent to the lobby to try again. When you die you have to wait 15 seconds before your respawn. For each of your consecutive death during the same wave, your respawn timer will add 15 seconds (30s for your second death, 45s for your third, etc.).

    • 100 points for killing a zombie
    • 50 bonus points for killing a zombie with a headshot (on top of the kill points)
    • -10 points for dying (can’t fall under 0 points)

4. AMENDMENTS AND CHANGES:

VEX may at any time change or modify these terms and conditions applicable to your use of the Services, or any part thereof, or to impose new conditions, including, but not limited to, adding fees and charges for use. Such changes, modifications, additions or deletions will be effective immediately upon notice thereof, which may be given by means including, but not limited to, posting on the Website, or by electronic or conventional mail, or by any other means by which you obtain notice thereof. Any use of the Services by you after such notice will be deemed to constitute your acceptance of such changes, modifications, additions or deletions. If any modification, change, addition or change to these terms and conditions is not acceptable to you, your only recourse is to terminate this Agreement and refrain from using and accessing the Services. VEX may at any time change or discontinue any aspect or feature of the Services, including, but not limited to, content, hours of availability, and equipment needed for access or use.

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